USP: Unique Sound Processing
Overview
Manufacturers of audio hardware, often vary components from unit to unit, components like transistors, capacitors, resistors and other electric components vary even from the same lot.
This sound technology tries to model that effectively, by choosing from a determined set of available processes, components layouts, and specifications, and by varying this coefficients based on the current amount of entropy, and by applying corresponding non linearities, we can try to model this unique manufacturing process.
Application
Given the features of each audio plug-in this feature allows us to define particular maps for different processors and based on it�??s internal components and specs, create new and totally unique non linearities which will effectively alter the sound of them.
This technology taxes systems as each non linearity must be processed in addition to other standard processes (filters, gain, measurements, etc) which will increase the cpu usage.
Control
Most of our Plug-Ins which feature this tecnology will provide an on/off switch which enables or disables the modeled unique sound, this will increase progressively with time.
It will start at about -60 dB and will increase as the unit gets older, in about 5 to 7 years the signal will be fully 100 % distorted by this control.
Take notice that this models hundreds of non linearities in real time which will increase cpu usage considerably, it�??s best used once you�??re done adjusting other parameters to add that slight �??glue�?� to the sound.
Sound
Sound characteristic by this control is of slight tube saturation, however every unit is unique and will change with time, so it�??s virtually impossible to determine how this control will affect sound with time.
We have made experiments in our lab by adding massive amounts of entropy to the calculations, and in one particular case, by adding 35 years of usage, the unit stopped working completely.
Sound Range: -60 dB - 0 dB Time Range: (5 to 7 years)